Time Crisis 5



Time Crisis 5 (タイムクライシス5 Taimu Kuraishisu 5) is a rail shooter video game developed and published by Namco. It is the fifth instalment in the main Time Crisis series.

Two "editions" of Time Crisis 5 were released for arcades: the first was released on March 12, 2015; the second, the True Mastermind Edition, was released on August 20, 2015 with three additional stages. Unlike prior games, Time Crisis 5 is powered by Epic Games' Unreal Engine. It is currently the only game in the franchise that has yet to receive a console port.

Required Downloads
In order to play Time Crisis 5 with the Sinden Lightgun, you will need the application DemulShooter, and optionally AutoHotkey.


 * DemulShooter: HERE Sinden Demulshooter Guide for new users HERE


 * AutoHotkey: HERE

Game Requirements
Make sure you also download and install the following:


 * NVidia PhysX (Usually located within the NVidia Drivers. Otherwise, you can find them here: HERE)
 * Visual C++ Redistributables, both x86 (vc_redist.x86.exe) and x64 (vc_redist.x64.exe) versions: HERE
 * DirectX 9: HERE

If this is the first time using DemulShooter, you will need to set up your controller by using its GUI program.

Basic Instructions
Run the non-GUI version of DemulShooterX64 with the following parameters, and make sure Demulshooter is still running before starting the game: demulshooterX64.exe -target=es3 -rom=tc5 After that, you can boot Time Crisis 5: TimeCrisisGame-Win64-Shipping.exe" -NOINI -Language=POR -playside=1 You can run Demulshooter and the game using a batch (.bat) file. Create one in the same folder as the EXE file that contains the following code:

You can chnage the game language with the game parameters: Change -Language=XXX to one of the following codes in place of the XXX: INT: English JPN: Japanese CHN: Chinese ESN: Spanish IND: Indonesian ITA: Italian KOR: Korean POR: Portuguese (Brazilian) RUS: Russian THA: Thai

If you want to play as second player's point of view, change -playside=1 to -playside=2.



Troubleshooting
If the crosshair is working fine on the menus but it's off while playing the game check the following:

If you have issues with the automatic guns continuously firing please adjust the following 2 files (Thanks to Muetz for the tip):
 * Windows scaling has to be set to 100%
 * Game resolution must match desktop resolution (you can add -resx=1920 -resy=1080  or other resolutions as parameters to the game executable)
 * Use the latest version of Demulshooter and use the x64.exe; run it as administrator

Change "TC5\TimeCrisisGame\Config\DefaultInput.ini" lines to;

Bindings=(Name="RightMouseButton",Command="StartFire | OnRelease StopFire")

Bindings=(Name="LeftMouseButton",Command="StartAltFire | OnRelease StopAltFire | OnRelease StopFire")

and commenting "TC5\Engine\Config\BaseInput.ini"

; Bindings=(Name="LeftMouseButton",Command="Fire")

; Bindings=(Name="RightMouseButton",Command="AltFire")

Time Crisis 5 Autohotkey Launcher
You can use an AutoHotkey script to make things easier: Download the AHK script

Place the script in the same folder as your TimeCrisisGame-Win64-Shipping.exe application.

When you run TC5launcher.ahk for the first time the launcher will create a configuration file TC5launcher.ini.

Edit the ini file with a text editor like Notepad to change several settings:


 * Game resolution
 * Language
 * Multiplayer settings
 * Keyboard remaps

On the first run, the launcher will also ask you where is Demulshooter located, and save the setting in the ini file. You still need to follow the steps above to configure Demulshooter.

Multiplayer
Time Crisis 5 uses 2 separate screens and 2 separate arcade cabinets interconnected via LAN network.

David Zech has created a modified DLL that allows multiplayer Co-op games running 2 copies of the game, using a single computer, or two computers connected via LAN or Internet.

You can use the Autohotkey Launcher above to set up Player1 and Player2 settings or do it manually:


 * Copy the dinput8.dll from David's repository to the Win64 folder
 * Make sure that port 3742 is not being blocked by the firewall in the host machine
 * Run Player 1 (host) game with the following flags: -netcoophost=1 -playside=1
 * Run Player 2 (client) game with the following flags, replacing the last part with Player 1's PC ip address: -netcoophost=1 -playside=2 -address=

More info etc can be found on his github page HERE

Using TeknoParrot To Play
Please see the Sinden Wiki page for TeknoParrot HERE